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Animation script works in studio but not game. Why?

Asked by 9 years ago

Hello! I've been trying these scripts with my animation and neither of them work.

The first one is in ServerScriptService and is a normal script. The other is in a block. The second one is there because I can't seem to figure out how to make the animation come back once the player dies. The script is also a normal script Can you please help me?

I've tried everywhere with the below script.

I've tried making a humanoid.Died script and putting it into the startergui/starterpack/serverscriptservice and neither one of them worked. Attempting scripts and localscripts.

It doesn't provide any errors because it works in studio. But not in game. So I'm quite stuck.


game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) local findanimate = character:FindFirstChild("Animate") findanimate:WaitForChild("walk"):WaitForChild("WalkAnim").AnimationId = 'http://www.roblox.com/asset/?id=294556403' wait(1) end) end)

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Answered by 9 years ago

Problem

The only problem I can see is that since it works in studio and not in server it should be a latency problem, this happens because in studio everything is pretty much local so you don't have to wait for a server to create stuff so your local scripts run instantly. In server this doesn't happen as when a local scripts cause upons something in player or character that is server-sided then the local script is "local" which makes it run faster then the server can respond.

Solution

repeat wait() until game.Players.LocalPlayer.Character--To the top of every local script
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Where do I put the script TheNoobBoss1012 0 — 9y
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editted User#5978 25 — 9y
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