Theres no welds for that so Im kinda confused
The Humanoid
object has an event called Jumping
and an event called StateChanged
This event fires whenever the Humanoid
jumps. It's a really simple event that doesn't really need any extra code, but it can be inefficient with the firing
This event fires whenever the state of the humanoid changes. Some examples of states would be Running
, Swimming
, FreeFalling
, and Jumping
. This event does require some extra code to tell when the humanoid is jumping, but it's more efficient than Humanoid.Jumping
so I would highly recommend using this event to the former.
Hope this helped!