I honestly have no Idea what is wrong with this. It gets past the chat function but then when it gets to the line the command is on it stops. Would anyone know what might be the cause of this?
Jailed = {"Player"} Jail = game.Workspace.JailBrick function CheckJail (player) for _, p in pairs (Jailed) do if player.Name == p then return true end end return false end function findPlayer(name) for _, v in pairs(game.Players:GetPlayers()) do if string.find(string.lower(v.Name),string.lower(name)) then return v end end end game.Players.PlayerAdded:connect(function(player) print (CheckJail(player)) if CheckJail (player) == true then player.CharacterAdded:connect(function(Character) if player and Character and Character:FindFirstChild ("Humanoid") and Character:FindFirstChild ("Humanoid").Health > 1 then print ("Jailing "..player.Name.."...") wait () Character.Torso.CFrame = CFrame.new(Jail.Position) * CFrame.new(0, 3, 0) end end) end player.Chatted:connect(function(msg) msg = msg:lower() print (player.Name.." Has chatted!") if msg:sub(1,6) == ";Jail " then print (player.Name.." Has chatted the command "..msg:sub(1,6)) local vic = findPlayer(msg:sub(7)) if CheckJail(vic) == false then print ("Jailing "..vic.Name.."...") if vic and vic.Character and vic.Character:FindFirstChild ("Humanoid") and vic.Character:FindFirstChild ("Humanoid").Health > 1 then vic.Character.Torso.CFrame = CFrame.new(Jail.Position) * CFrame.new(0, 3, 0) end table.insert(Jailed, vic) end elseif msg:sub(1,8) == ";Unjail " then print (player.Name.." Has chatted the command "..msg:sub(1,8)) local vic = findPlayer(msg:sub(7)) if CheckJail(vic) == true then print ("UnJailing "..vic.Name.."...") vic:LoadCharacter() table.remove(Jailed, vic) end end end)
Jailed = {"Player"} Jail = game.Workspace.JailBrick function CheckJail (player) for _, p in pairs (Jailed) do if player.Name == p then return true end end return false end function findPlayer(name) for _, v in pairs(game.Players:GetPlayers()) do if string.find(string.lower(v.Name),string.lower(name)) then return v end end end game.Players.PlayerAdded:connect(function(player) print (CheckJail(player)) if CheckJail (player) == true then player.CharacterAdded:connect(function(Character) if player and Character and Character:FindFirstChild ("Humanoid") and Character:FindFirstChild ("Humanoid").Health > 1 then print ("Jailing "..player.Name.."...") wait () Character.Torso.CFrame = CFrame.new(Jail.Position) * CFrame.new(0, 3, 0) end end) end player.Chatted:connect(function(msg) msg = msg:lower() print (player.Name.." Has chatted!") if msg:sub(1,6) == ";Jail " then print (player.Name.." Has chatted the command "..msg:sub(1,6)) local vic = findPlayer(msg:sub(7)) if CheckJail(vic) == false then print ("Jailing "..vic.Name.."...") if vic and vic.Character and vic.Character:FindFirstChild ("Humanoid") and vic.Character:FindFirstChild ("Humanoid").Health > 1 then vic.Character.Torso.CFrame = CFrame.new(Jail.Position) * CFrame.new(0, 3, 0) end table.insert(Jailed, vic) end elseif msg:sub(1,8) == ";Unjail " then print (player.Name.." Has chatted the command "..msg:sub(1,8)) local vic = findPlayer(msg:sub(7)) if CheckJail(vic) == true then print ("UnJailing "..vic.Name.."...") vic:LoadCharacter() table.remove(Jailed, vic) end end end) end)
You were missing an 'end)' to close the function at line 21