The code is for some rocket boots but they are not currently working, this is my local script in the starterGui:
player = game.Players.LocalPlayer spacedown = false mouse = player:GetMouse() startedDown = 0 character = player.character mouse.KeyDown:connect(function(key) if key:lower() == " " then spacedown = true startedDown = tick() end end) mouse.KeyUp:connect(function(key) if key:up() == " " then spacedown = false end end) function Elevate() if character["Left Leg"]:findFirstChild("Rocketboot") ~= nil and character["Right Leg"]:findFirstChild("Rocketboot") ~= nil then if spacedown then print("Was held for ", tick() - startedDown,"seconds") -- Time between now and when `startedDown` was set if tick() - startedDown > 2 then -- If held for longer than 2 seconds local float = Instance.new("BodyVelocity", character.Torso).force float.Parent.name = "float" float = Vector3(0, 196.2*character.Torso:GetMass(), 0) -- Apply force to make the character levitate local body = Instance.new("BodyVelocity",character.Torso) --Create BodyVelocity and Parents it to Player's Torso. body.name = "Body" body.maxForce = Vector3.new(1e7,1e7,1e7)--The the Maximum amount of force the BodyVelocity can use. body.velocity = character.Torso.CFrame.lookVector*40*2--Change the Body's Velocity to the way the Character's Head if facing. character["Left Leg"]:findFirstChild("Rocketboot").Thrust1.Transparency = 0.5 character["Right Leg"]:findFirstChild("Rocketboot").Thrust2.Transparency = 0.5 end elseif not spacedown then character.Torso.float:remove() character.Torso.body:remove() character["Left Leg"]:findFirstChild("Rocketboot").Thrust1.Transparency = 1 character["Right Leg"]:findFirstChild("Rocketboot").Thrust2.Transparency = 1 end end end spacedown.Changed:connect(Elevate)
Please can you tell me of any point in which my code is inefficient or could use improvement, currently the error is on line 5:
11:07:11.442 - character is not a valid member of Player 11:07:11.443 - Script 'Players.Player.PlayerGui.LocalScript', Line 5 11:07:11.444 - Stack End
Remember Lua is case sensitive which means that you'll need change character = player.character
to character = player.Character
! This is the reason why you had an Error saying:
character is not a valid member of Player
Also remove()
is deprecated so use Destroy()
whenever possible and try and use UserInputService
when dealing with the User's device input.
If you have anymore question/comment, please feel free to leave a comment down below.
-UserOnly16Characters