When I touch a part, i want the player to sit down. But if they jump, the stand (like normal)
script.Parent.Touched:connect(function(hit) local Player = hit.Parent:FindFirstChild("Humanoid") Player.Humanoid.Sit = true end)
Player
already references the humanoid and not the character. Simply change line 6 to Player.Sit
.
script.Parent.Touched:connect(function(hit) local Player = hit.Parent:FindFirstChild("Humanoid") --"Player" referring to Humanoid Player.Sit = true --Player.Sit == hit.Parent.Humanoid.Sit end)