trying to sb and i tried to make a sphere that kills people a little but they stack everything works they just stack and i dont know how to fix
local plr = game.Players.LocalPlayer local mouse = plr:GetMouse() local chr = plr.Character or plr.CharacterAdded:wait() local part = Instance.new("Part") part.Size = Vector3.new(1,1,1) part.CanCollide = false part.BrickColor = BrickColor.White() part.Anchored = true part.FormFactor = "Custom" part.BottomSurface = "Smooth" part.TopSurface = "Smooth" local mesh = Instance.new("SpecialMesh",part) mesh.MeshType = "Sphere" debounce = false mouse.KeyDown:connect(function(key) if key == 'z' or key == 'x' then local clone = part:Clone() clone.Parent = chr if key == 'x' then clone.BrickColor = BrickColor.Blue() end clone.Touched:connect(function(p) local h = p.Parent:FindFirstChild("Humanoid") if h and h.Parent.Name ~= 'supercoolguy53' then if key == 'z' then debounce = true local damage = h.MaxHealth/20 h.Health = h.Health - damage elseif key == 'x' and debounce == false then debounce = true local freeze = part:Clone() freeze.Parent = h.Parent freeze.Size = Vector3.new(7,7,7) h.Parent.Torso.Anchored = true wait(5) h.Parent.Torso.Anchored = false freeze:Destroy() debounce = false end end end) for i = 1,100 do if i == 100 then wait(1) for i = 1,100 do game:GetService('RunService').RenderStepped:wait() clone.Size = clone.Size - Vector3.new(.2,.2,.2) end clone:Destroy() end game:GetService('RunService').RenderStepped:wait() clone.CFrame = chr.Torso.CFrame clone.Size = clone.Size + Vector3.new(.2,.2,.2) end end end)
they stack ontop of my head and ontop of each other.