Player = game.Players.PlayerAdded Player.Character.Head.Transparency = 1 Player.Character["Left Arm"]:remove() Player.Character["Right Arm"]:remove() Player.Character["Left Leg"]:remove() Player.Character["Right Leg"]:remove()
Since you told me you wanted to Change the Transparency of the Player's Character Ligaments instead of removing it, so I made some adjustment to the script!
game.Players.PlayerAdded:connect(function(Player)--The Function listen for the PlayerAdded event. local Character = game.Workspace:WaitForChild(Player.Name) for _,v in pairs (Character:GetChildren()) do--Loops through the Player's Character if v:IsA("Part") then--Check if any Object inside the Character is ClassNamed "Part" v.Transparency = 1--If its ClassName is "Part" then. end end wait(1) for _,v in pairs (Character:GetChildren()) do--Loops through the Players Character if v:IsA("Hat") then--Check if any Object inside the Character is ClassNamed "Hat" v:Destroy()--If It is then DESTROY IT MUHAHAH end end local Decal = Character.Head:WaitForChild("face")--Wait til there's a Face inside of the Character's Head Decal:Destroy()--Destroys the face MUAHAH. end)