I just started learning how to script and I made a part that can kill you when touched. But my problem is that every time I play it on studio, it kills me before I even touch the part.
Code:
debounce = false brick = game.Workspace.Part function onTouched() if debounce == true then return end debounce = true game.Workspace.Player.Head:Destroy() wait(2) debounce = false end script.Parent.Touched:connect(onTouched)
Why would u want to put a debounce on kill brick ? if someone touches it in 2 seconds anyone can pass it beng invisible.
Without debounce
function onTouched(hit) if hit.Parent:findFirstChild("Humanoid")~=nil then hit.Parent.Humanoid.Health=0 end end script.Parent.Touched:connect(onTouched)
With debounce
ting = 0 function onTouched(hit) if ting == 0 then ting = 1 if hit.Parent:findFirstChild("Humanoid")~=nil then hit.Parent.Humanoid.Health=0 wait(2) ting = 0 end end end script.Parent.Touched:connect(onTouched)
try this. If it doesn't work tell meh.
No offense but but your "Killing" script is inefficient and since the function can be activated by a practically anything that is touching your Part which is why its killing you before you touch the Part.
Debounce = false script.Parent.Touched:connect(function(Hit)--Function listen for a touched Event local Player = game.Players:GetPlayerFromCharacter(Hit.Parent)--Checks to see if the Part or object that activated the function is controlled by a Player. if Player and Debounce ~= true then--If its Controlled by and Player and Debounce is not true then... Debounce = true Player.Character.Humanoid.Health = nil--Gets the Players Character's Humanoid Health and turn it to nil(Zero) Debounce = false end end)
Youre not checking if the part is touching a player, you're just checking if its touching anything at all. Im guessing it's touching the baseplate which is why it kills your character.
Note that this wouldnt work in online mode because youre only killing the player called "Player", if your name is anything different it would break the script because it can't find the object "Player" in the workspace.