local gui = script.Intro:Clone() game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:wait() gui:Clone().Parent = player.PlayerGui end)
this is the clone script, when player joins he gets gui. when he dies he shouldn't get it, but when he respawns the gui clones back in. help please
local gui = script.Intro:Clone() game.Players.PlayerAdded:connect(function(player) local deb = false -- debounce player.CharacterAdded:wait() if deb == false then gui:Clone().Parent = player.PlayerGui deb = true end end)