Today is just not my day... I have been trying to require a model I created on ROBLOX which does have a ModuleScript in there called MainModule but it gives me this error when trying to grab the model, not sure if I need a separate model for the ModuleScript or not, but it's in a folder with 1 GUI and 1 regular script.
16:22:50.633 - Unable to find module for asset id
[EDIT]: I ended up fixing my problem with Unable to find module for asset id by just putting everything else into the MainModule.
Unfortunately, this most likely means you can't get that script.
See, scripts have a LinkedSource
, and it can either be Embedded
, or they can have an Asset ID that the script links to (Ex `http://www.roblox.com/asset/?id=1234567)
If the Asset has been removed by the creator, the Asset ID will still show, but when you open the script, you will see this error
Unable to load script. If the script uses LinkedSource, the LinkedSource may have been removed or changed
In this case, you can't get the script to open unless you ask the Asset creator to bring it back.
If my explanation is different from what you're getting, please comment so I can help you further