Hello, I recently posted a question about my roleplay stove. I ran into another problem.
---------------------------------- ---------------------------------- ---------------------------------- StoveTop1OC = script.Parent.Parent.StoveTop1.Value StoveTop2OC = script.Parent.Parent.StoveTop2.Value StoveTop3OC = script.Parent.Parent.StoveTop3.Value StoveTop4OC = script.Parent.Parent.StoveTop4.Value Pan1 = script.Parent.Parent.StoveTop1.Pan Pan2 = script.Parent.Parent.StoveTop2.Pan Pan3 = script.Parent.Parent.StoveTop3.Pan Pan4 = script.Parent.Parent.StoveTop4.Pan ---------------------------------- ---------------------------------- ---------------------------------- isOn = false ---------------------------------- ---------- Remove Below ---------- ---------------------------------- function on() isOn = true print("Pan is on!") end function off() isOn = false print("Pan is off!") end ---------------------------------- ---------- Remove Above ---------- ---------------------------------- function OccupiedNote() game.ServerStorage.OccuiedNote.clone() end function onTouched(hit) if hit.Name == "Pan" then function check() print("Checking...") switch() end ---------------------------------- ---------------------------------- ---------------------------------- function switch(Checking1) function Checking1() if StoveTop1OC.Value == "Unoccupied" then place1() else StoveTop1OC.Value.new = "Occupied", Checking2() end end function Checking2() if StoveTop2OC.Value == "Unoccupied" then place2() else StoveTop2OC.Value.new = "Occupied", Checking3() end end function Checking3() if StoveTop3OC.Value == "Unoccupied" then place3() else StoveTop3OC.Value.new = "Occupied", Checking4() end end function Checking4() if StoveTop4OC.Value == "Unoccupied" then place4() else StoveTop4OC.Value.new = "Occupied", OccupiedNote() end end ---------------------------------- ---------------------------------- ---------------------------------- function place1() hit:remove() script.Parent.Parent.StoveTop1.Pan.Transparency = 0 end function place2() hit:remove() script.Parent.Parent.StoveTop2.Pan.Transparency = 0 end function place3() hit:remove() script.Parent.Parent.StoveTop3.Pan.Transparency = 0 end function place4() hit:remove() script.Parent.Parent.StoveTop4.Pan.Transparency = 0 end end end end
I have an invisible non-cancolide brick on the stove for when a tool named "Pan" touches it the pans on the stove will become visible depending if there is a slot free. There are 4 spots free for each tool (Named pan) to go. Once it touches the invisible brick the tool get's removed and a pan on the stove becomes visible. I kindof got lost during the scripting. Can you please help me?
Line 35, you did .Clone
instead of :Clone
. Also I don't know if Occupied is spelled wrong, but that could be another issue.
---------------------------------- ---------------------------------- ---------------------------------- StoveTop1OC = script.Parent.Parent.StoveTop1.Value StoveTop2OC = script.Parent.Parent.StoveTop2.Value StoveTop3OC = script.Parent.Parent.StoveTop3.Value StoveTop4OC = script.Parent.Parent.StoveTop4.Value Pan1 = script.Parent.Parent.StoveTop1.Pan Pan2 = script.Parent.Parent.StoveTop2.Pan Pan3 = script.Parent.Parent.StoveTop3.Pan Pan4 = script.Parent.Parent.StoveTop4.Pan ---------------------------------- ---------------------------------- ---------------------------------- isOn = false ---------------------------------- ---------- Remove Below ---------- ---------------------------------- function on() isOn = true print("Pan is on!") end function off() isOn = false print("Pan is off!") end ---------------------------------- ---------- Remove Above ---------- ---------------------------------- function OccupiedNote() game.ServerStorage.OccuiedNote:clone() end function onTouched(hit) if hit.Name == "Pan" then function check() print("Checking...") switch() end ---------------------------------- ---------------------------------- ---------------------------------- function switch(Checking1) function Checking1() if StoveTop1OC.Value == "Unoccupied" then place1() else StoveTop1OC.Value.new = "Occupied", Checking2() end end function Checking2() if StoveTop2OC.Value == "Unoccupied" then place2() else StoveTop2OC.Value.new = "Occupied", Checking3() end end function Checking3() if StoveTop3OC.Value == "Unoccupied" then place3() else StoveTop3OC.Value.new = "Occupied", Checking4() end end function Checking4() if StoveTop4OC.Value == "Unoccupied" then place4() else StoveTop4OC.Value.new = "Occupied", OccupiedNote() end end ---------------------------------- ---------------------------------- ---------------------------------- function place1() hit:remove() script.Parent.Parent.StoveTop1.Pan.Transparency = 0 end function place2() hit:remove() script.Parent.Parent.StoveTop2.Pan.Transparency = 0 end function place3() hit:remove() script.Parent.Parent.StoveTop3.Pan.Transparency = 0 end function place4() hit:remove() script.Parent.Parent.StoveTop4.Pan.Transparency = 0 end end end end