I want to create notification about new version of game is available, but game.PlaceVersion always returns 0 and notification will not work. Why?
Try out this:
game.Changed:connect(function(prop) if (prop == 'PlaceVersion') then -- code end end)
game.PlaceVersion
won't change while your server is running. If you want to notify your players that a new version is available, you should use datastores (one way would be to use OnUpdate to monitor a key that you manually update when a new version comes out)