I didn't make this whole script, But I'm making edits where the hints are replaced with guis... The text does show, but it doesn't change?
disasters = {"Noob","Zombie"} countdownTime = 15 disasterTime = 45 countdownMessage = "The next disaster will occur in %s seconds." disasterMessage = "Disaster: %s" items = {} leaderboard = game.Workspace:findFirstChild("BTS Leaderboard") local w = game.Workspace:getChildren() for i=1,#w do if w[i].Name == "leaderboard" and w[i]:findFirstChild("running") ~= nil and w[i]:findFirstChild("points") ~= ni then leaderboard = w[i] end end for i=1,#disasters do local item = game.Lighting:findFirstChild(disasters[i]) if item ~= nil then item.Parent = nil table.insert(items, item) else print("Error! ", disasters[i], " was not found!") end end function chooseDisaster() return items[math.random(#items)] end function sethint(text) local hint = game.StarterGui:findFirstChild("HintGui") if (hint ~= nil) then hint.Frame.HintText.Text = text end end function countdown(time) sethint(string.format(countdownMessage, tostring(time))) while (time > 0) do wait(1) time = time - 1 sethint(string.format(countdownMessage, tostring(time))) end return true end while true do countdown(countdownTime) if leaderboard ~= nil and leaderboard:findFirstChild("running") and leaderboard:findFirstChild("points") then leaderboard.points.Value = 30 leaderboard.running.Value = true end local m = chooseDisaster():clone() if disasterMessage ~= nil then local msg = Instance.new("Message") msg.Name = "DisasterMsg" msg.Text = string.format(disasterMessage, m.Name) msg.Parent = game.Workspace wait(3) msg.Parent = nil end m.Parent = game.Workspace m:makeJoints() wait(disasterTime) m:remove() if leaderboard ~= nil then leaderboard.running.Value = false end end
Pls find out why the text doesn't change when it counts down?