I've tried to make a Data Store script, where you save the colors of a bring. However, the colors won't load on the part. Aaaand, when it checks if the player has loaded, nothing happens. (I've used tostring, mind you)
However, when i use the script, it shows no error (Btw, i made an update script too)
Aaand this is in a normal script, not a local script
(PS: Chest does NOT mean Torso!, Its a completely different model in the player that i'm indexing)
If i'm doing something wrong, let me know!
This is the save script
local DataStore = game:GetService("DataStoreService"):GetDataStore("NicuWolfSlot1") local player = script.Parent.Parent local colorstosave = { player.Character.Chest.Body.BrickColor, player.Character.Chest.Chest.BrickColor, player.Character.Chest.Neck.BrickColor, player.Character.Chest.Tail1.BrickColor, player.Character.Chest.Tail2.BrickColor, player.Character.Chest.Tail3.BrickColor, player.Character.Chest.bodyfrontA.BrickColor, player.Character.Chest.bodyfrontB.BrickColor, player.Character.Chest.ear1.BrickColor, player.Character.Chest.ear1p2.BrickColor, player.Character.Chest.ear1p3.BrickColor, player.Character.Chest.ear2.BrickColor, player.Character.Chest.ear2p2.BrickColor, player.Character.Chest.ear2p3.BrickColor, player.Character.Chest.head.BrickColor, player.Character.Chest.muzzle1.BrickColor, player.Character.Chest.muzzle2.BrickColor, player.Character.Leg1.BackLLeg.BrickColor, player.Character.Leg1.FrontRpaw.BrickColor, player.Character.Leg1.FrontRLeg.BrickColor, player.Character.Leg1.ShoulderRback.BrickColor, player.Character.Leg1.ShoulderLfront.BrickColor, player.Character.Leg1.BackRpaw.BrickColor, player.Character.Leg2.BackRLeg.BrickColor, player.Character.Leg2.FrontLpaw.BrickColor, player.Character.Leg2.FrontLLeg.BrickColor, player.Character.Leg2.ShoulderLback.BrickColor, player.Character.Leg2.ShoulderRfront.BrickColor, player.Character.Leg2.BackLpaw.BrickColor, } local Colors = {"Institutional white","Really black","Reddish brown","Dark stone grey","Dark orange","Black", "Brick yellow","Nougat","Cool yellow","Bright yellow","Pastel yellow", "Medium stone grey","Mid gray"} Body = tostring(player.Character.Chest.Body.BrickColor) Chest = tostring(player.Character.Chest.Chest.BrickColor) Neck = tostring(player.Character.Chest.Body.BrickColor) Tail1 = tostring(player.Character.Chest.Body.BrickColor) Tail2 = tostring(player.Character.Chest.Body.BrickColor) Tail3 = tostring(player.Character.Chest.Body.BrickColor) bodyfrontA = tostring(player.Character.Chest.bodyfrontA.BrickColor) bodyfrontB = tostring(player.Character.Chest.bodyfrontB.BrickColor) ear1 = tostring(player.Character.Chest.ear1.BrickColor) ear1p2 = tostring(player.Character.Chest.ear1p2.BrickColor) ear1p3 = tostring(player.Character.Chest.ear1p3.BrickColor) ear2 = tostring(player.Character.Chest.ear2.BrickColor) ear2p2 = tostring(player.Character.Chest.ear2p2.BrickColor) ear2p3 = tostring(player.Character.Chest.ear2p3.BrickColor) head = tostring(player.Character.Chest.head.BrickColor) muzzle1 = tostring(player.Character.Chest.muzzle1.BrickColor) muzzle2 = tostring(player.Character.Chest.muzzle2.BrickColor) BackLLeg = tostring(player.Character.Leg1.BackLLeg.BrickColor) FrontRpaw = tostring(player.Character.Leg1.FrontRpaw.BrickColor) FrontRLeg = tostring(player.Character.Leg1.FrontRLeg.BrickColor) ShoulderRback = tostring(player.Character.Leg1.ShoulderRback.BrickColor) ShoulderLfront = tostring(player.Character.Leg1.ShoulderLfront.BrickColor) BackRpaw = tostring(player.Character.Leg1.BackRpaw.BrickColor) BackRLeg = tostring(player.Character.Leg2.BackRLeg.BrickColor) FrontLpaw = tostring(player.Character.Leg2.FrontLpaw.BrickColor) FrontLLeg = tostring(player.Character.Leg2.FrontLLeg.BrickColor) ShoulderLback = tostring(player.Character.Leg2.ShoulderLback.BrickColor) ShoulderRfront =tostring (player.Character.Leg2.ShoulderRfront.BrickColor) BackLpaw = tostring(player.Character.Leg2.BackLpaw.BrickColor) local viewkey = "Colorsfor"..player.userId game.Players.PlayerRemoving:connect(function() local Tosave = {Chest,Neck,Tail1,Tail2,Tail3,bodyfrontA,bodyfrontB ,ear1,ear1p2,ear1p3,ear2,ear2p2,ear2p3,head,muzzle1,muzzle2,BackLLeg,FrontRpaw,FrontRLeg, ShoulderRback,ShoulderLfront,BackRpaw,BackRLeg,FrontLpaw,FrontLLeg,ShoulderLback, ShoulderRfront,BackLpaw,Body} DataStore:SetAsync(viewkey,Tosave) print ("Saved!") end)
Based on the "player = script.Parent.Parent" line, this is a LocalScript. Datastores cannot be accessed from LocalScripts. (Even if they did, you'd want to check the argument of PlayerRemoving to make sure that it's "player" that's leaving the game and not someone else)
Also, your script doesn't use colorstosave
or Colors
- why bother defining them?