I made this script which basically clones the game script if it stops working. Thing is sometimes it randomly resets... So I need help making a script that resets if the timer stays still for a while
wait() local fix = script.Parent:Clone() fix.Parent = game.ServerStorage.assets script.Parent.Disabled = false function change() local value = script.Parent.Parent.timer.Value local test = value wait(34.4231123) if script.Parent.Parent.timer.Value == test then print("BROKEN") local newmain = game.ServerStorage.assets.main newmain.Parent = game.Workspace.game script:Destroy() else end end script.Parent.Parent.timer.Changed:connect(change)