Idea Lock a player, and lock it in front of a player at the same time as making the player face forward.
Problem Not sure of the best method to force the player to face the camera.
Code
wait(.5) while not game.Players.LocalPlayer.Character:FindFirstChild('Head') do wait() end local cam = workspace.CurrentCamera cam.CameraType = 'Custom' cam.CameraType = 'Scriptable' plr = game.Players.LocalPlayer local RunService = game:GetService('RunService') while RunService.Stepped:wait() do local head = game.Players.LocalPlayer.Character:FindFirstChild('Head') cam.CoordinateFrame = CFrame.new(Vector3.new(head.Position.x, head.Position.y, head.Position.Z - 10),head.Position) plr.Character.Torso.Anchored = true end