I'm working on a switch track doohickey, and I got the button to work by if you click it, it will change its BoolValue Child, Curve to true, then this script, if the BoolValue is true, it will do a function, but It won't work. Please help.
curve = script.Parent.Button.Script.Curve track1 = script.Parent.Turn.Turn2.M2 track2 = script.Parent.Turn.Turn2.M3 un1 = script.Parent.Straight.yep un2 = script.Parent.Script.yep2 while true do if curve.Value == true then changeTrackPos() else wait() end end function changeTrackPos() print('positive rate') if un1.CanCollide and un2.CanCollide == false then un1.CanCollide = true un2.CanCollide = true un1.Transparency = 0 un2.Transparency = 0 else un1.CanCollide = false un2.CanCollide = false un1.Transparency = 0.5 un2.Transparency = 0.5 local children1 = track1:GetChildren() for i = 1, #children1 do if children1[i].CanCollide == false then children1[i].CanCollide = true children1[i].Transparency = 1 else children1[i].CanCollide = false children1[i].Transparency = 0.5 local children2 = track2:GetChildren() for a = 2, #children2 do if children2[a].CanCollide == false then children2[a].CanCollide = true children2[a].Transparency = 1 else children2[a].CanCollide = false children2[a].Transparency = 0.5 end end end end end end