Would it be??
game.Players.LocalPlayer:SaveString(game.Workspace.Part) game.Players.LocalPlayer:LoadString(game.Workspace.Part)
I need an exact answer.
BUT: Sense it's saying "String" is that only for strings also???
Data Persistence has a function called SaveInstance and LoadInstance much like the string function I explained earlier, heres the link Data Persistence
game.Players.umeh:SaveInstance("InstanceNameToCallUpon",game.Workspace.Part) game.Players.umeh:LoadInstance("InstanceNameToCallUpon"):clone().Parent = game.Workspace