This is extremely stressful. The visibility/value of mouseIsIn keeps deciding to flicker between true or false yet my mouse is clearly in the frame/imagelabel. WHY?
local player = game.Players.LocalPlayer local mouse = player:GetMouse() local hint = script.Parent.Parent.Parent.Hint function isVisible(GUI) if not GUI then return false end if GUI.Parent ~= player.PlayerGui then if not GUI.Visible then return false else return isVisible(GUI.Parent) end else return true end end function mouseIsIn(GUI) return isVisible(GUI) and (mouse.X > GUI.AbsolutePosition.X and mouse.Y > GUI.AbsolutePosition.Y and mouse.X < GUI.AbsolutePosition.X + GUI.AbsoluteSize.X and mouse.Y < GUI.AbsolutePosition.Y + GUI.AbsoluteSize.Y) end mouse.Move:connect(function() print(hint.Visible) if mouseIsIn(script.Parent.holder) then local text = hint:WaitForChild("HintText") text.Text = "This user is an administrator" hint.Size = UDim2.new(0,text.TextBounds.X,0,15) hint.Visible = true hint.Position = UDim2.new(0,mouse.X - hint.AbsoluteSize.X - 20,0,mouse.Y) else hint.Visible = false end end)