Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

Bronze Alloy Machine In Tycoon Not Working?

Asked by 8 years ago

I am trying to make a machine that alloys 3 copper and 1 tin into 1 bronze. The drop collecting does work, but the drop output part doesn't work. Help?

local i1 = script.Parent.Input1
local i2 = script.Parent.Input2
local out = script.Parent.Output
local gui = script.Parent.Screen.SurfaceGui

material1 = 0
material2 = 0

excess1 = false -- Some values that buttons are going to control
excess2 = false
alloy = true

i1.Touched:connect(function(hit)
    if hit:FindFirstChild("Cash") then
        material1 = material1 + 1
        gui.Amount1.Text = material1
        game.Debris:AddItem(hit,0)
    end
end)

i2.Touched:connect(function(hit)
    if hit:FindFirstChild("Cash") then
        material2 = material2 + 1
        gui.Amount2.Text = material2
        game.Debris:AddItem(hit,0)
    end
end)

if material1 >= 3 and material2 >=1 and alloy == true then -- PROBLEM POINT
    wait(script.Parent.AlloySpeed.Value)
    local part = Instance.new("Part",workspace.PartStorage)
    part.BrickColor = BrickColor.new("Bronze")
    part.Material = "Metal"
    local cash = Instance.new("IntValue",part)
    cash.Name = "Cash"
    cash.Value = 6
    part.CFrame = out.CFrame
    part.FormFactor = 3
    part.Size = Vector3.new(1.2,1.2,1.2)
    game.Debris:AddItem(part,20)
    material1 = material1 - 3
    material2 = material2 - 1
    gui.Amount1.Text = material1
    gui.Amount2.Text = material2
end

1 answer

Log in to vote
0
Answered by
BlueTaslem 18071 Moderation Voter Administrator Community Moderator Super Administrator
8 years ago

Code runs sequentially, and as soon as it can. The if at the bottom of the script will run as soon as the script begins, and only then.

The simplest solution is to put it in a while loop that checks constantly:

while wait() do -- do it very often
    if material1 >= 3 and material2 >=1 and alloy == true then -- PROBLEM POINT
        wait(script.Parent.AlloySpeed.Value)
        local part = Instance.new("Part",workspace.PartStorage)
        part.BrickColor = BrickColor.new("Bronze")
        part.Material = "Metal"

        .... -- rest of the stuff
    end
end
0
I'll test this and see if it works. Thanks for the answer tho :D Winseven4lyf 30 — 8y
Ad

Answer this question