When I touch a part, I get anchored. I want to have a debounce so it can wait about 1 second before it could get stepped on again.
script.Parent.Touched:connect(function(part) if part.Parent:FindFirstChild('Torso') then part.Parent.Torso.Anchored = true wait(15) part.Parent.Torso.Anchored = false end end)
So a debounce is basically a variable that you set to true or false depending on when you want something to happen. So in your situation, we need to allow the function to work once, and then after it's done wait 1 second, then allow it again.
To do this, we can use any variable, but we'll just call it 'Debounce' for simplicity.
local Debounce = false --Sets the debounce variable script.Parent.Touched:connect(function(part) if part.Parent:FindFirstChild('Torso') then if not Debounce then --Checks if it's currently allowed to pass Debounce = true --Sets to true so it wont happen again part.Parent.Torso.Anchored = true wait(15) part.Parent.Torso.Anchored = false wait(1) Debounce = false --Sets it back to false so it's allowed to happen again. end end end)
So now your script should work. If you have any further problems/questions, please leave a comment below, and I'll see what I can do. Hope I helped :P