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Anchore player when touched?

Asked by
FiredDusk 1466 Moderation Voter
9 years ago

This is not making me anchored when touched

player = game.Workspace.Player1

script.Parent.Touched:connect(function()

        player.Torso.Anchored = true
            wait(15)
        player.Torso.Anchored = false
end)

3 answers

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Answered by
pyro89 50
9 years ago

Well, if the game immediately starts and the script is not enabled, the script would run and look for something, anything, named Player1. Instead, we can make the workspace wait until Player1 exists in the Workspace.

Secondarily, there needs to be a Debounce value so that if a person keeps touching it the player isn't indefinitely frozen.

local player = game.Workspace:WaitForChild("Player1") -- Makes the Workspace wait until there is something inside it named Player1
local Debounce = false -- The debounce value, to keep a timer from resetting and continuing, repeatedly.

script.Parent.Touched:connect(function())
    if Debounce == true then return end -- If the Debounce and thus the function is already activated, then stop.
    Debounce = true -- If is is not already activated, turn it on.
    player:WaitForChild("Torso").Anchored = true
    wait(15)
    player.Torso.Anchored = false
    Debounce = false -- Now that the function is finished, we can reset it to let it be touched the next time.
end)
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I find it a better idea to anchor the player who touched, instead of a random player in workspace, but if this is your intention then go for it. GullibleChapV2 155 — 9y
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I honestly have no idea what the intentions are, but I am trying to keep as close as possible to the main script to make the intended goals. pyro89 50 — 9y
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@pyro89 The default Players and Player's Character name has changed to "Player" so you're script won't work unless he test the script by creating a 2 or more Player server. Also in line 1 what you wrote in green text is highly untrue since WaitForChild() yields the current thread until a child with the given name is found, then returns the child.  UserOnly20Characters 890 — 9y
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Answered by 9 years ago

Firstly, I don't know if you want to Anchor anyone that triggers your event or you want some people to be anchored when they triggers the Event.

This script will Anchor anyone that triggers the event, the coding will be explain with green text for time sake.

Debounce = false
script.Parent.Touched:connect(function(Hit)--Using a Touched Event and Parameter that I chosen to name Hit.
    local Player = game.Players:GetPlayerFromCharacter(Hit.Parent)--Checking to see if the Part that activated the script is connected to a Player.
if Player and Debounce ~= true then--If it is connected to a Player and Debounce is not true then...
    Debounce = true 
    Player.Character.Torso.Anchored = true--Setting the Player's Character torso that activated the script to true
    wait(15)
    Player.Character.Torso.Anchored = false--Setting the Player's Character torso that activated the script to false
    Debounce = false
    end
end)

This script will Anchore certain Players that triggers the event, the coding will be explain with "Green text" again!

FreezeTag = {"Player","Bob","Builderman","YellowTide","Kenetec","People"}--This table store the Name of people that can be Anchored.
Debounce = false
script.Parent.Touched:connect(function(Hit)--Using a Touched Event and Parameter that I chosen to name Hit.
    local Player = game.Players:GetPlayerFromCharacter(Hit.Parent)--Checking to see if the Part that activated the script is connected to a Player.
    if Player and Debounce ~= true then--If it is connected to a Player and Debounce is not true then...
for _,v in pairs (FreezeTag) do--Loops through the "Table" called FreezeTag
    if v == Player.Name then--If any name in the Table matches the Name of the Player that touch the script.
Debounce = true 
    Player.Character.Torso.Anchored = true--Setting the Player's Character torso that activated the script to true
    wait(15)
    Player.Character.Torso.Anchored = false--Setting the Player's Character torso that activated the script to false
    Debounce = false
            end 
        end
    end
end)

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Answered by 9 years ago
K = false  -- Debounce
script.Parent.touched:connect(function(Duded) --When it's touched it gets the toucher
 if K = true then return end 
wait (0.1)
 K = true 
Duded.Parent.Torso.Anchored = true --Get the toucher's body parts 
Duded.Parent.Head.Anchored = true 
Duded.Parent:FindFirstChild("Left Arm").Anchored = true 
Duded.Parent:FindFirstChild("Left Leg").Anchored = true 
Duded.Parent:FindFirstChild("Right Arm").Anchored = true 
Duded.Parent:FindFirstChild("Right Leg").Anchored = true 
wait (0.1) 
K = false 
end)

--Hope it helped !

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