Im trying to make it so that when it reaches a keyframe it pauses then plays again to put out some sort of ability here's what i got so far i will put -signs around the main areas
Im trying to make it so that when it reaches a keyframe it pauses then plays again to put out some sort of ability here's what i got so far i will put == signs around the main areas local tool = script.Parent local player = game.Players.LocalPlayer local hum = player.Character.Humanoid script.Parent.CanBeDropped = false local UIS = game:GetService("UserInputService") local equipped = false local debounce = true local anim = script.Parent.Overhead script.Parent.Equipped:connect(function() equipped = true script.Parent.Activated:connect(function() debounce = true print("Activated") local anima=hum:LoadAnimation(script.Parent.Overhead) anima:Play() ------------------------------------------------------ local UIS = game:GetService("UserInputService") function inputBegan(object, processed) if processed then return end if object.KeyCode == Enum.KeyCode.Q then local animTrack = hum:LoadAnimation(script.Parent.Spitbarage) animTrack:Play() animTrack.KeyframeReached:connect(function(keyframeName) if keyframeName == "Start" then animTrack:Pause() wait(5) animTrack:Play() end end) end end UIS.InputBegan:connect(inputBegan) -------------------------------------------