heres the original script. you mite wanna go towards the end of the script to see my problem
game.Players.ChildAdded:connect(function(Player) local Stats=Instance.new("Configuration",Player) Stats.Name="Data" local STR=Instance.new("NumberValue",Stats) STR.Name="xSTR" local AGI=Instance.new("NumberValue",Stats) AGI.Name="xAGI" local ENE=Instance.new("NumberValue",Stats) ENE.Name="xENE" local RAG=Instance.new("NumberValue",Stats) RAG.Name="xRAG" local CKI=Instance.new("NumberValue",Stats) CKI.Name="Ki" local MKI=Instance.new("NumberValue",Stats) MKI.Name="KiMax" local GAU=Instance.new("NumberValue",Stats) GAU.Name="Awakening" local MGA=Instance.new("NumberValue",Stats) MGA.Name="AwakeningMax" local STA=Instance.new("NumberValue",Stats) STA.Name="Stamina" local MST=Instance.new("NumberValue",Stats) MST.Name="StaminaMax" local MHP=Instance.new("NumberValue",Stats) MHP.Name="Health" local TCP=Instance.new("NumberValue",Stats) TCP.Name="CP" local ZEN=Instance.new("NumberValue",Stats) ZEN.Name="Zeni" local SL1=Instance.new("NumberValue",Stats) SL1.Name="Slot1" local SL2=Instance.new("NumberValue",Stats) SL2.Name="Slot2" local SL3=Instance.new("NumberValue",Stats) SL3.Name="Slot3" local SL4=Instance.new("NumberValue",Stats) SL4.Name="Slot4" local CC1=Instance.new("NumberValue",Stats) CC1.Name="cBody" local CC2=Instance.new("NumberValue",Stats) CC2.Name="cFace" local CC3=Instance.new("NumberValue",Stats) CC3.Name="cHair" local CC4=Instance.new("NumberValue",Stats) CC4.Name="cHairColor" local CC5=Instance.new("NumberValue",Stats) CC5.Name="cKiColor1" local CC6=Instance.new("NumberValue",Stats) CC6.Name="cKiColor2" local CC7=Instance.new("NumberValue",Stats) CC7.Name="cRace" local CC8=Instance.new("NumberValue",Stats) CC8.Name="cSkinTone" local CC9=Instance.new("NumberValue",Stats) CC9.Name="cExtra" local AR1=Instance.new("NumberValue",Stats) AR1.Name="CostumeA1" local AR2=Instance.new("NumberValue",Stats) AR2.Name="CostumeA2" local AR3=Instance.new("NumberValue",Stats) AR3.Name="CostumeA3" local AR4=Instance.new("NumberValue",Stats) AR4.Name="CostumeA4" local AR5=Instance.new("NumberValue",Stats) AR5.Name="CostumeA5" local AR6=Instance.new("NumberValue",Stats) AR6.Name="CostumeA6" local AR7=Instance.new("NumberValue",Stats) AR7.Name="CostumeA7" local AR8=Instance.new("NumberValue",Stats) AR8.Name="CostumeA8" local AR9=Instance.new("NumberValue",Stats) AR9.Name="CostumeA9" local AR10=Instance.new("NumberValue",Stats) AR10.Name="CostumeB1" local AR11=Instance.new("NumberValue",Stats) AR11.Name="CostumeB2" local AR12=Instance.new("NumberValue",Stats) AR12.Name="CostumeB3" local AR13=Instance.new("NumberValue",Stats) AR13.Name="CostumeB4" local AR14=Instance.new("NumberValue",Stats) AR14.Name="CostumeB5" local AC1=Instance.new("NumberValue",Stats) AC1.Name="AccessoryA1" local AC2=Instance.new("NumberValue",Stats) AC2.Name="AccessoryA2" local AC3=Instance.new("NumberValue",Stats) AC3.Name="AccessoryA3" local IT1=Instance.new("NumberValue",Stats) IT1.Name="zSoda" local IT2=Instance.new("NumberValue",Stats) IT2.Name="zMeat" local IT3=Instance.new("NumberValue",Stats) IT3.Name="zOrange" local IT4=Instance.new("NumberValue",Stats) IT4.Name="zApple" local IT5=Instance.new("NumberValue",Stats) IT5.Name="zSenzu" local IT6=Instance.new("NumberValue",Stats) IT6.Name="zMedal" local LVL=Instance.new("NumberValue",Stats) LVL.Name="Level" local EXP=Instance.new("NumberValue",Stats) EXP.Name="EXP" local PTS=Instance.new("NumberValue",Stats) PTS.Name="Attribute" local ABI=Instance.new("NumberValue",Stats) ABI.Name="Ability" local UPK=Instance.new("NumberValue",Stats) UPK.Name="yKiBlast" local UP1=Instance.new("NumberValue",Stats) UP1.Name="yChargedKiBlast" local UP2=Instance.new("NumberValue",Stats) UP2.Name="yKamehameha" local UP3=Instance.new("NumberValue",Stats) UP3.Name="yMonsterCrush" local UP4=Instance.new("NumberValue",Stats) UP4.Name="yImHereToKillYou" local UP5=Instance.new("NumberValue",Stats) UP5.Name="yBurstRush" local UP6=Instance.new("NumberValue",Stats) UP6.Name="yMeteorSmash" local UP7=Instance.new("NumberValue",Stats) UP7.Name="yKaioken" local UP8=Instance.new("NumberValue",Stats) UP8.Name="yKaiokenAttack" local UP9=Instance.new("NumberValue",Stats) UP9.Name="yMasenko" local UP10=Instance.new("NumberValue",Stats) UP10.Name="yPurpleDeath" local MS1=Instance.new("NumberValue",Stats) MS1.Name="ySuperSaiyan" local MS2=Instance.new("NumberValue",Stats) MS2.Name="ySuperSaiyan2" local MS3=Instance.new("NumberValue",Stats) MS3.Name="ySuperSaiyan3" local MS4=Instance.new("NumberValue",Stats) MS4.Name="ySuperSaiyan4" local MS5=Instance.new("NumberValue",Stats) MS5.Name="ySuperSaiyanGod" local MS6=Instance.new("NumberValue",Stats) MS6.Name="yUnlockPotential" local MS7=Instance.new("NumberValue",Stats) MS7.Name="yMystic" local MS8=Instance.new("NumberValue",Stats) MS8.Name="ySuperNamekian" local MS9=Instance.new("NumberValue",Stats) MS9.Name="ySuperAndroid" local PRE=Instance.new("NumberValue",Stats) PRE.Name="Preference" local CAP=Instance.new("NumberValue",Stats) CAP.Name="Capacity" --Default values for starters. CAP.Value=5--Item capacity. MKI.Value=50--Max Ki initial value. CKI.Value=50--Ki initial value. MST.Value=100--Max Stamina initial value. STA.Value=100--Stamina initial value. MGA.Value=3--Max Awakening initial value. MHP.Value=999999999--DON'T CHANGE THIS VALUE! --Play solo booster. (Only use this for testing purposes.) --[[ LVL.Value=100--Level------this to pvp meadal im trying to make a me only stats STR.Value=50--Strength AGI.Value=50--Agility ENE.Value=50--Energy RAG.Value=50--Rage ABI.Value=50--Ability TCP.Value=100000--Combat Points ZEN.Value=100000--Zeni SL1.Value=6--Slot 1 SL2.Value=10--Slot 2 SL3.Value=12--Slot 3 SL4.Value=20--Slot 4 IT1.Value=99--Soda IT2.Value=99--Meat IT3.Value=99--Orange Juice IT4.Value=99--Apple Juice IT5.Value=99--Senzu Bean IT6.Value=99--PVP Medal ]] end)
i tried to edit and run it but when i entered it worked but not just for me