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How can I use BodyVelocity without flinging?

Asked by
neoG457 315 Moderation Voter
9 years ago
local slide = Instance.new("BodyVelocity")

slide.maxForce = Vector3.new(math.huge, math.huge, math.huge)   
slide.Velocity = Player.Character.HumanoidRootPart.CFrame.lookVector * 80
slide.Parent   = Player.Character.HumanoidRootPart

It works fine but When I hit something my character flings. Is there anyway to stop this without stopping the character from moving?

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Answered by 3 years ago

just make the maxforce lower and it wont fling

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this worked, can't upvote so leaving this reply instead Khrrxs 0 — 3y
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