local slide = Instance.new("BodyVelocity") slide.maxForce = Vector3.new(math.huge, math.huge, math.huge) slide.Velocity = Player.Character.HumanoidRootPart.CFrame.lookVector * 80 slide.Parent = Player.Character.HumanoidRootPart
It works fine but When I hit something my character flings. Is there anyway to stop this without stopping the character from moving?
just make the maxforce lower and it wont fling