In studio, this function works absolutely fine. But in game, it gives an error saying PlayerScripts is not a valid member of Player, which is really confusing since PlayerScripts is clearly there in Studio mode.
function bindToNewPlayer() vPlayer = game.Players:GetPlayerFromCharacter(vChar) if vPlayer then print ((vPlayer.Name).." Has entered!") local CLocalScript=LocalScript:clone() CLocalScript.Parent=vPlayer.PlayerScripts-------This is the line that is causing errors. end end
**Problem **
The only problem I can see is that since it works in studio and not in server it should be a latency problem, this happens because in studio everything is pretty much local so you don't have to wait for a server to create stuff so your local scripts run instantly. In server this doesn't happen as when a local scripts cause upons something in player or character that is server-sided then the local script is "local" which makes it run faster then the server can respond.
Solution
repeat wait() until game.Players.LocalPlayer.Character--To the top of every local script