How do i make so pepole pepole get 4 random weapons from the catalog everytime they spawns?
You will need to make a table of all the IDs of the weapons on the catalog, which might be a hard work. Then just put this inside a global script:
game.Players.PlayerAdded:connect(function(p) p.CharacterAdded:connect(function(a) local v=p for i=1,4 do local rnd=math.random(1,#ids) -- ids must be the weapon ID table game:service("InsertService"):LoadAsset(ids[rnd]).Parent=v.Backpack end end) end