I have a bool called Driverswin in the workspace. How would I make a script that when that bool is true it does a fuction called like Message or something?
I'm assuming you want that function to fire everytime that bool is changed to true, rather than checking if it's true just one time. To do this, you need to use the bool's Changed
event, it will return a parameter of the boolvalue's value which can be either true or false.
local workspace = game:GetService'Workspace' local bool = workspace:WaitForChild'BoolValue' -- Change what is inside the apostraphes to the boolvalue's name function Message() local message = Instance.new("Hint",workspace) message.Text = "This is a message" game:GetService'Debris':AddItem(message,4) end bool.Changed:connect(function(value) -- This will fire every time the boolvalue is changed if value then --If bool value is true Message() -- Call message end end)