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When people someone special talks they get special tag?

Asked by 8 years ago
local chatFrame = script.Parent.Frame
plr = game.Players.LocalPlayer
-- Bind function to update from server
game.ReplicatedStorage.SendMessages.OnClientEvent:connect(function(messages)
    -- Clear all of the current messages
    chatFrame:ClearAllChildren()    

    -- Create TextLabel for every message
    for i, message in pairs(messages) do
        if plr.Name == "docrobloxman52" then
        local newLine = Instance.new("TextLabel", chatFrame)
        newLine.Text = "[DEV] "..message    
        newLine.TextColor = BrickColor.new(255,0,0)
        newLine.Size = UDim2.new(1,0,0,18)
        newLine.Position = UDim2.new(0,0,0,18*(i-1))
        newLine.TextXAlignment = Enum.TextXAlignment.Left
        newLine.TextYAlignment = Enum.TextYAlignment.Center
        newLine.BackgroundTransparency = 1
        newLine.BorderSizePixel = 0
        newLine.TextStrokeTransparency = 0.5
        newLine.FontSize = Enum.FontSize.Size18
        newLine.Font = Enum.Font.SourceSansBold
        elseif plr.Name ~= "docrobloxman52" then
        local newLine = Instance.new("TextLabel", chatFrame)
        newLine.Text = message  
        newLine.TextColor = BrickColor.new(255,255,255)
        newLine.Size = UDim2.new(1,0,0,18)
        newLine.Position = UDim2.new(0,0,0,18*(i-1))
        newLine.TextXAlignment = Enum.TextXAlignment.Left
        newLine.TextYAlignment = Enum.TextYAlignment.Center
        newLine.BackgroundTransparency = 1
        newLine.TextStrokeTransparency = 0.5
        newLine.BorderSizePixel = 0
        newLine.FontSize = Enum.FontSize.Size18
        newLine.Font = Enum.Font.SourceSansBold
        end
    end
end)

This is my script and when I tried it out, everyone that spoke had [DEV] next to their name. This is a problem. Can you help? Also it is in a local script

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Answered by 8 years ago

plr is the LocalPlayer, aka the player with the chat GUI, NOT the player saying the message. Therefore, ATM your script is giving the tag to every message for docrobloxman32 alone. To fix this, you'll need to send the players who said the messages when you run FireClient on game.ReplicatedStorage.SendMessages so you can check these, possibly each value in the messages table being a table themself ({Player=....,Message="...."}).

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