local speed = 10 local Woosh = Instance.new("BodyVelocity") Woosh.maxForce = Vector3.new(math.huge, math.huge, math.huge) Woosh.velocity = CFrame.new(Player.Character.Torso.CFrame, Mouse.Hit).lookVector * speed Woosh.Parent = Player.Character.Torso
So basically I want my character to slowly make its way to wherever my mouse is pointing kinda like Agar.io but without the circles.
Problem
You want your player to follow your mouse but you are using a Body value, this is extremely ineffcient as you can just use WalkToPoint
local player = game.Players.LocalPlayer repeat wait() until player.Character local mouse = player:GetMouse() while true do wait() if mouse.Hit then player.Character.Humanoid.WalkToPoint = mouse.Hit.p end end