If i were to set a forcefields duration off of a spawn location to the maximum amount of time and then when the game begins I want them to fall onto a brick and it removes it. How would I do that? Please help it means the whole world to people who take time to. <3 to helpers c:
game.Players.PlayerAdded:connect(function(plr) --detect when a player joins plr.CharacterAdded:connect(function(chr) --when a player respawns while chr:FindFirstChild("Force Field") ~= nil do wait() end --wait for forcefield to load local ff = chr:FindFirstChild("Force Field")--create a variable ff:remove()--remove forcefield end) end)