I want to make a script that will help me change people into a char when they join the game. This one is not working. Put this as a script.
function Intialize(character) for i, child in pairs(script:GetChildren()) do if child.className == "Script" or child.className == "LocalScript" then local c = child:Clone() c.Parent = character c.Disabled = false end end end function Apply(obj) if obj.className == "Humanoid" and obj.Health > 0 and obj.MaxHealth > 0 then Intialize(obj.Parent) end for i, child in pairs(obj:GetChildren()) do Apply(child) end end Apply(game.Workspace) game.Workspace.ChildAdded:connect(Apply)
Put this inside that script as a regular script.
wait() ch = script.Parent set = game.Workspace --This MUST be the original area. id = "Alar Knight of Splintered Skies" --Do NOT Mess with it!!! Leave the next 14 lines alone. parts = {"Right Arm", "Left Arm", "Right Leg","Left Leg","Torso","hats"} names = {"ra","la","rl","ll","ts","ht"} wait() function CloneMesh(name) local child = set:FindFirstChild(id .. " " .. name) local result = nil if child ~= nil and child.className == "CharacterMesh" then --Leave alone. Must be "CharacterMesh" result = child:Clone() result.Parent = ch result = {target = result, clone = result:Clone()} end return result end for i=1, 5, 1 do if parts[i] ~= nil and names[i] ~= nil then do local name1 = parts[i] local name2 = names[i] local mesh = CloneMesh(name1) local part = ch:FindFirstChild(name1) if mesh ~= nil and part == nil then mesh.target:Remove() mesh = nil end end end end function CharacterRefresh() local names = {""} for id, name in pairs(names) do for index, child in pairs(ch:GetChildren()) do if child.className == name then child.Parent = nil end end end end
Any output? Also I'm not sure but when a Player respawns in a game, their character model never disappears so. If I were you I would try something like.
function Respawn(prop,player) if prop == "Character" then initialize(player) end end game.Players.PlayerAdded:(function(player) initialize(player) player.Changed:connect(function(prop) Respawn(prop,player)) end)
It's always easier working from the player than the character because the character is removed and beaten up all the time. The player is a constant object.