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I need help with this gui?

Asked by 9 years ago

Ok, so this is my dilemma. I am making a tracking gui for a moving hand, and to track where the player is in between the start, and finish of a map. This is the code. Can someone show me how I can get the speed of the moving hand, and check if it is in between the start, and finish?

local Player = game.Players.LocalPlayer
local pos1 = nil
local pos2 = nil
local playerspeed = Player.Character.Humanoid.WalkSpeed --studs a second
local torso = Player.Character.Torso.Position
local initX = script.Parent.Size.X.Offset

while wait() do
pos1 = game.Workspace.TheHand.Hand.Position
pos2 = game.Workspace:FindFirstChild(Player.Name).Torso.Position
point = game.Workspace.TheHand.Finish.Position
local handdistance = (pos1 - point).magnitude
local fromplayer = (pos1 - point).magnitude
local pointdistance = (pos2 - point).magnitude

local handtime = fromplayer/25
local arrivaltime = pointdistance/playerspeed

--print('The hand is '..handaway..' seconds away!')
local Pie = (pointdistance / 16)
script.Parent.LPlayername:TweenPosition(UDim2.new(1, -115, 0, 1000/initX*Pie),"Out","Sine",0.25)
script.Parent.Hand:TweenPosition(UDim2.new(-1.5, 0, 0, 1000/initX*handtime),"Out","Sine",0.25)
    end

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Answered by 9 years ago

Well, I have noticed a few errors in the script. You set the "local pos1" to "nil" same as pos2, meaning you have no record of positions. as in:

  1. You should set pos1 to your start line, then pos2 to the finish. Then add checkpoints throughout your map. For this each checkpoint should have a script which says to give a point to a table next to the players name in the players tab. which entails that you know how to make a table. So each time you pass a checkpoint you gain a point.

    Then if you were to time it, I suggest using a wait feature. every second add another section to the table and every second it adds a point to the new section named time "(secs)".

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