Look, I have my script connected with trello and underin the script it connects to trello, with this script:
allowedPlayers = {} allowed = {} function checkClearance(player) for _,v in pairs(allowedPlayers) do if v:lower() == player.Name:lower() then player.PlayerGui.testgui.Frame.Visible = false end end end function clearTable(tab) for i,v in pairs(tab) do table.remove(tab, i) end end function runtrelloupdater() local httpser=game:service('HttpService') local get=httpser:GetAsync('https://api.trello.com/1/boards/67PfkMXl/lists?key=2caa004003804921e9ec69b5c0f74430&token=b3d0cc2133a07c9de564092ab8553872f3d280d0507dd65f91ec4c5d3c6cc3ee',true) local tabel=httpser:JSONDecode(get) for i,v in pairs(tabel) do if v.name:match('^jjj1212%s?$') then local getcard=httpser:GetAsync('https://api.trello.com/1/lists/'..v.id..'/cards?key=2caa004003804921e9ec69b5c0f74430&token=b3d0cc2133a07c9de564092ab8553872f3d280d0507dd65f91ec4c5d3c6cc3ee',true) local tabal=httpser:JSONDecode(getcard) clearTable(allowed) --allowed = {} for l,k in pairs(tabal) do table.insert(allowed,k.name) end elseif v.name:match('^chicken%s?$') then local getcard=httpser:GetAsync('https://api.trello.com/1/lists/'..v.id..'/cards?key=2caa004003804921e9ec69b5c0f74430&token=b3d0cc2133a07c9de564092ab8553872f3d280d0507dd65f91ec4c5d3c6cc3ee',true) local tabal=httpser:JSONDecode(getcard) clearTable(allowedPlayers) checkClearance() for l,k in pairs(tabal) do table.insert(allowedPlayers,k.name) end end end end runtrelloupdater() while wait(20) do runtrelloupdater() print("lmao") end
But what I don't know how to do if someone is inserted in that table (which works, yes) how they would get a gui appeared..
can anyone help me with this?
The problem is that this should be in a server Script, but (at least with FilteringEnabled on) the server cannot access a player's gui. The best option is to use a RemoteEvent to signify that the player either does or does not have permission to see the gui.
Let's assume the event is in the workspace and is called "TrelloPermissionEvent".
LocalScript (child of PlayerGui):
workspace:WaitForChild("TrelloPermissionEvent").OnClientEvent:connect(function(canSee) player.PlayerGui.testgui.Frame.Visible = canSee end)
CheckClearance function:
function checkClearance() local players = game.Players:GetPlayers() for i = 1, #players do local found = false for j = 1, #allowedPlayers do if players[i].Name:lower() == allowedPlayers[j]:lower() then found = true break end end coroutine.resume(coroutine.create(function() workspace.TrelloPermissionEvent:FireClient(players[i], found) end)) end end