I have a script, I want to be able to copy from that script multiple times. If I were to write a = Script:Clone()
a.Parent = game.Workspace.player1
but were then too
a.Parent = game.Workspace.player2
It would move the copy to player2. What I want is to be able to copy a script from somewhere and whenever I want too be able to pull a copy of that script somewhere else so that I could use that same script multiple times. If this is still too confusing I'm sorry.
You would need to have some kind of condition defined, and a separate script that copied the other script.
Let's say you have two scripts that are set up like this (just an example):
We'll say this is in ServerScriptService, and named 'Script1'. We'll also have it disabled.
while wait(5) do script.Parent.Head.BrickColor = BrickColor.random() end
In Workspace
game.Players.PlayerAdded:connect(function(Plr) --Fires whenever a player is added to game Plr.CharacterAdded:connect(function(Char) --Fires whenever a character is added to workspace local ScriptClone = game.ServerScriptService.Script1:clone() --Clones it ScriptClone.Parent = Char --Moves the script to the player ScriptClone.Disabled = true --Allows the script to execute end) end)
Now, basically what this would do is, whenever a players character is loaded into the game script 1 gets copied from ServerScriptService and put into the character. From then on, the script changes the characters head to a random color every 5 seconds.
Basically, this is just an example of a way that you could do this. If you have any further problems/questions, please leave a comment below, and I'll see what I can do. Hope I helped :P
The answer is really simple -- instead of moving a
, copy a
:
local template = workspace.Model:Clone() local first = template:Clone() -- make another first.Parent = workspace.Player1 local second = template:Clone() -- make another second.Parent = workspace.Player2
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