In my upcoming game, I am wanting certain models to be transfered from Lighitng into Workspace by the Value of an IntValue named "Counter". So, when the server reaches a milstone such as being over an hour old, a bronze trophy appears by the spawn for the server to see. Then after 2 hours, a silver one appears, and so forth. I have no probelms programming the "Counter", but I'm struggling on finding a way for the Models of the Trophies to be transferred from Lighting to Workspace. The server log reports no errors, but the Models are not being transferred after the certain value, so I'm unsure what I'm doing wrong. Here's the current script:
local value = game.Workspace.Counter.Value
local gold = game.Lighting.Prize.Gold
local bronze = game.Lighting.Prize.Bronze
local silver = game.Lighting.Prize.Silver
while true do
if value > 10 then bronze.Parent = game.Workspace end if value > 25 then silver.Parent = game.Workspace end if value > 50 then gold.Parent = game.Workspace end wait(3)
end
This would probably replace all the bronze.Parent etc better.
x = bronze:Clone()
x.Parent = game.Workspace
z = silver:Clone()
z.Parent = game.Workspace
b = gold:Clone()
b.parent = game.Workspace