Does anyone know what happens if a data store request errors due to Roblox's data stores being down or overwhelmed - does the request count towards the request limit, or is it excluded?
(I know that the request doesn't count if the error occurs before the request is actually sent (ex if you send too many all at once or if you provide bad formatting))
It does count. I just managed to get a bunch of 503 errors ("Please retry in a few minutes") and they definitely ate into the maximum number of requests I could send.