Say I have an owners team, but I only want it to show up when I join. How would I do it?
What you would want to do is create a function which is called whenever a player joins. This function would check if the player is the creator of the place. If the player is the creator of the place, it would add a team to the game which only the creator could join. I added some extra functionality to the script, assuming you would want the team to remove itself when you leave, and I added the option for others to join the team when you're gone if it's not deleted (which is disabled by default). I also made it an option to prevent you from joining other teams.
Feel free to look through the code and see how it works.
local preventJoiningOtherTeams = true; local removeTeamUponExit = true; local letOthersJoinTeamUponExit = false; local OwnerTeam = Instance.new("Team") OwnerTeam.Name = "Team Name" OwnerTeam.TeamColor = BrickColor.new("Really red") function onPlayerAdded(player) if player.userId == Game.CreatorId then -- assuming you're the creator OwnerTeam.AutoAssignable = false OwnerTeam.Parent = Game:GetService("Teams") player.TeamColor = OwnerTeam.TeamColor player.Changed:connect(function(property) if preventJoiningOtherTeams and property == "TeamColor" and player.TeamColor ~= OwnerTeam.TeamColor then player.TeamColor = OwnerTeam.TeamColor; end end) end end function onPlayerRemoving(player) if player.userId == Game.CreatorId then if removeTeamUponExit then OwnerTeam.Parent = nil -- you might rejoin, so destroying team may be bad elseif letOthersJoinTeamUponExit then OwnerTeam.AutoAssignable = true end end end Game:GetService("Players").PlayerAdded:connect(onPlayerAdded) Game:GetService("Players").PlayerRemoving:connect(onPlayerRemoving)
group = 133867 -- change to group ID deb = true function Check(p) if p ~= nil then deb = false local human = p.Parent if human ~= nil then local player = game.Players:GetPlayerFromCharacter(human) if player ~= nil then if player:IsInGroup(group) then player.TeamColor = BrickColor.new("Bright green") end end end end end script.Parent.Touched:connect(Check)
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