--BaseBall Bat script made by Cyotokatrov. script.Parent.Equipped:connect(function(m) m.Button1Down:connect(function(hit) script.Parent.Parent.SmackAnim.Disabled = false if game.Players.LocalPlayer.PlayerGui.StrengthGui.Strength == 20 then script.Parent.HittingPart.Damage.MinValue = script.Parent.HittingPart.Damage.MinValue + 20 script.Parent.HittingPart.Damage.Value = script.Parent.HittingPart.Damage.Value + 20 end if game.Players.LocalPlayer.PlayerGui.StrengthGui.Strength == 40 then script.Parent.HittingPart.Damage.MinValue = script.Parent.HittingPart.Damage.MinValue + 40 script.Parent.HittingPart.Damage.Value = script.Parent.HittingPart.Damage.Value + 40 end if game.Players.LocalPlayer.PlayerGui.StrengthGui.Strength == 60 then script.Parent.HittingPart.Damage.MinValue = script.Parent.HittingPart.Damage.MinValue + 60 script.Parent.HittingPart.Damage.Value = script.Parent.HittingPart.Damage.Value + 60 --capped at right here anything else is too OP. this is OP enough. local x = math.random(1,1000) if x > 500 and hit.Parent.Humanoid then print("SOMEONE BOUT TO GET POPPED ROUND HERE") script.Parent.Handle.Yell3:Play() hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 70 hit:GetPlayerFromCharacter(hit).PlayerGui.UnconsciousGui.TextLabel.Visible = true end end hit.Parent.Humanoid.Health = hit.Humanoid.Health - script.Parent.HittingPart.Damage.Value end) end) --gripright is -1 --0.317, 0.632, -0.707 for gripforward
Everything's working smoothly except for my hit function. Why is that?