--CUP SCRIPT BY CYOTOKATROV-- y = script.Parent x = game.Workspace p = game.Players.LocalPlayer ---preset as always --kk now let's color the liquid state to accurately show us how to drink this. function ArderRoy() if y.Parent.Dyxroid == true then --if the player scoops up some of X then... y.Liquid_State.Transparency = 0.5 y.Liquid_State.BrickColor = BrickColor.new("Forest Green") end if y.Parent.Anarchrome == true then --if the player scoops up some of X then... y.Liquid_State.Transparency = 0.5 y.Liquid_State.BrickColor = BrickColor.new("New Yeller") end if y.Parent.Water == true then --if the player scoops up some of X then... y.Liquid_State.Transparency = 0.5 y.Liquid_State.BrickColor = BrickColor.new("Alder") end if y.Parent.Empty == true then --if the player scoops up some of X then... y.Liquid_State.Transparency = 0 y.Liquid_State.BrickColor = BrickColor.new("Black") end if y.Parent.Lemon_Juice == true then --if the player scoops up some of X then... y.Liquid_State.Transparency = 0.5 y.Liquid_State.BrickColor = BrickColor.new("New Yeller") end end y.Parent.Dyxroid.Value.Changed:connect(ArderRoy) y.Parent.Anarchrome.Value.Changed:connect(ArderRoy) y.Parent.Water.Value.Changed:connect(ArderRoy) y.Parent.Empty.Value.Changed:connect(ArderRoy) y.Parent.Lemon_Juice.Value.Changed:connect(ArderRoy)
Above changes the current color of the water and the transparency (it's on 1 transparency, so the color doesn't matter when empty)