The goal of this script is to spawn a specific model that I have stored in lighting into the world , named Model1, and then assign its parent as "MoneyBricks" but I'm a little stuck on as to how I should go about doing this.
After this, I want to make sure its spawned 2 blocks below a specific block, and then it should be fine.
I feel bad asking about this, as it is largely undone, but I cant seem to find a way to spawn the model below a pre-existing part and then assign its parent.
while true do wait (5) local model = game.Lighting.Drop1:Clone() Drop1.Parent = MoneyBricks end
What you're trying to do is change the brick without a path, You can just refer to 'model instead'
while true do wait (5) local model = game.Lighting.Drop1:Clone() model.Parent = MoneyBricks --Idk if MoneyBricks is a defined path, but uh, yeah. end