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AI script gone wrong?

Asked by 9 years ago

I am making a zombie AI but it seems that when it kills me it no longer chases anyone. Please help as I can not figure it out.

Here is the script:

01torso = script.Parent.Torso
02range = 50
03armDmg=5
04torDmg=10
05target = nil
06 
07function findNearestTarget()
08    plrs = game.Players:GetChildren()
09    for i,plr in ipairs (plrs) do
10        if plr.Character ~= nil then
11            if plr.Character:findFirstChild("Humanoid") and plr.Character.Humanoid.Health>0 then
12           tor = plr.Character.Torso
13            if target ~= nil then
14             if(torso.Position-tor.Position).magnitude < (torso.Position-target.Torso.Position).magnitude then
15                print(plr.Name.." is in range")
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1 answer

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Answered by 9 years ago

Well this script does work and it does chase people after it has killed you, I tested it using your script, if you place another scripted humanoid then the zombie will automatically chase it, if you want the zombie to chase people as quickly as possible then increase the range the zombie can follow you (maybe 80 or 100), I noticed the distance you put was quite low. Please accept the answer if it helped, if it didn't then post a comment explaining why.

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I have just gone back to it and put down a second humanoid and nothing has changed. However I have seen that once I have died the only way it will chase me is if I touch it but apart from that don't know. If somebody could pick out the fault that would help me a lot. lordofpoo 22 — 9y
0
That is if it touches my Torso. lordofpoo 22 — 9y
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