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How to make fake arms?

Asked by
WVPII 5
9 years ago

This is my code, it reads no errors and my effort to fix it is no more than ineffective failing. Arms go transparent but new arms don't appear

local la = char["Left Arm"]
local la2 = la:Clone()
local ra = char['Right Arm'] -- Da pose
local ra2 = la:Clone()
--Vector3.new(la2.Rotation * CFrame.Angles(math.rad(-10), math.rad(-5), 0))


la2.Rotation = CFrame.Angles(math.rad(-10), math.rad(-5), 0)*la2.Rotation 
la2.Position = CFrame.new(0,-0.7,0.2)*la2.Position  --Y, X, Z

ra2.Rotation = CFrame.Angles(math.rad(-16), math.rad(0), math.rad(90))*ra2.Rotation
ra2.Position = CFrame.new(0.5, 0, 1.3)*ra2.Position -- x y z
local torso = char.Torso

la.Transparency = 1
ra.Transparency = 1
    local weld1 = Instance.new("Weld", la2)
    local weld2 = Instance.new("Weld", ra2)
weld1.C0 = la2.CFrame:inverse()
weld1.C1 = torso.CFrame:inverse()
weld1.Part0 = la2
weld1.Part1 = torso
weld2.C0 = ra2.CFrame:inverse()
weld2.C1 = torso.CFrame:inverse()
weld2.Part0 = ra2
weld2.Part1 = torso
0
I should think the only thing you'd have to do is Clone each arm part, then put it in its EXACT POSITION as the way before. deputychicken 226 — 9y

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Answered by 9 years ago

It is the rotation, I made fake arms and same thing happened. I made mine though. Please accept this if it helps. And reply if it doesn't. ;)

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? I did make this script? How would I improve this script? WVPII 5 — 9y
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