This is my code, it reads no errors and my effort to fix it is no more than ineffective failing. Arms go transparent but new arms don't appear
local la = char["Left Arm"] local la2 = la:Clone() local ra = char['Right Arm'] -- Da pose local ra2 = la:Clone() --Vector3.new(la2.Rotation * CFrame.Angles(math.rad(-10), math.rad(-5), 0)) la2.Rotation = CFrame.Angles(math.rad(-10), math.rad(-5), 0)*la2.Rotation la2.Position = CFrame.new(0,-0.7,0.2)*la2.Position --Y, X, Z ra2.Rotation = CFrame.Angles(math.rad(-16), math.rad(0), math.rad(90))*ra2.Rotation ra2.Position = CFrame.new(0.5, 0, 1.3)*ra2.Position -- x y z local torso = char.Torso la.Transparency = 1 ra.Transparency = 1 local weld1 = Instance.new("Weld", la2) local weld2 = Instance.new("Weld", ra2) weld1.C0 = la2.CFrame:inverse() weld1.C1 = torso.CFrame:inverse() weld1.Part0 = la2 weld1.Part1 = torso weld2.C0 = ra2.CFrame:inverse() weld2.C1 = torso.CFrame:inverse() weld2.Part0 = ra2 weld2.Part1 = torso