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Problem with my PurchaseHandler script?

Asked by 9 years ago

In my tycoon, I want it to show a gui that says you don't have enough cash when you touch a button that costs more than you have. But, my code doesn't error, nor does it work. Help?

My problem is at line 96, if the code is too long for you.

objects = {}

teamcolor = BrickColor.new(script.Parent.Name)
config = script.Parent.Parent.Parent.Configuration

wait(1)

script.Parent.Essentials.Spawn.TeamColor = teamcolor
script.Parent.Essentials.Spawn.BrickColor = teamcolor

script.Parent.Essentials.Collector.Touched:connect(function(hit)
    if hit:FindFirstChild("Cash") then
        script.Parent.Cash.Value = script.Parent.Cash.Value + hit.Cash.Value
        Instance.new("Sparkles", hit).Color = Color3.new(math.random(1, 255) / 255, math.random(1, 255) / 255, math.random(1, 255) / 255)
        game.Debris:AddItem(hit, 0.1)
    end
end)

script.Parent.Essentials.Giver.Touched:connect(function(hit)
    local player = game.Players:GetPlayerFromCharacter(hit.Parent)

    if player ~= nil then
        if script.Parent.Owner.Value == player then
            if hit.Parent:FindFirstChild("Humanoid") then
                if hit.Parent.Humanoid.Health > 0 then
                    local cashmoney = game.ServerStorage.MoneyStorage:FindFirstChild(player.Name)

                    if cashmoney ~= nil then 
                        cashmoney.Value = cashmoney.Value + script.Parent.Cash.Value
                        script.Parent.Cash.Value = 0
                    end
                end
            end
        end
    end
end)

script.Parent:WaitForChild("Buttons")

for i, v in pairs(script.Parent.Buttons:GetChildren()) do
    if v:FindFirstChild("Head") then
        local object = script.Parent.Purchases:FindFirstChild(v.Object.Value)

        if object ~= nil then
            objects[object.Name] = object:Clone()
            object:Destroy()
        else
            print("Button: " .. v.Name .. " is missing its object and has been removed.")
            v.Head.CanCollide = false
            v.Head.Transparency = 1
        end

        if v:FindFirstChild("Dependency") then
            v.Head.CanCollide = false
            v.Head.Transparency = 1

            coroutine.resume(coroutine.create(function()
                if script.Parent.PurchasedObjects:WaitForChild(v.Dependency.Value) then
                    if config.ButtonFadeInDependency.Value == true then
                        for i = 1, 20 do
                            wait(config.ButtonFadeInTime.Value / 20)
                            v.Head.Transparency = v.Head.Transparency - 0.05
                        end
                    end
                    v.Head.CanCollide = true
                    v.Head.Transparency = 0
                end
            end))
        end

        v.Head.Touched:connect(function(hit)
            local player = game.Players:GetPlayerFromCharacter(hit.Parent)

            if v.Head.CanCollide == true then
                if player ~= nil then
                    if script.Parent.Owner.Value == player then
                        if hit.Parent:FindFirstChild("Humanoid") then
                            if hit.Parent.Humanoid.Health > 0 then
                                local cashmoney = game.ServerStorage.MoneyStorage:FindFirstChild(player.Name)

                                if cashmoney ~= nil then
                                    if cashmoney.Value >= v.Price.Value then
                                        cashmoney.Value = cashmoney.Value - v.Price.Value
                                        objects[v.Object.Value].Parent = script.Parent.PurchasedObjects

                                        if config.ButtonExplodeOnBuy.Value == true then
                                            local explosion = Instance.new("Explosion", workspace)
                                            explosion.Position = v.Head.Position
                                            explosion.DestroyJointRadiusPercent = 0
                                            explosion.BlastPressure = 0
                                        end

                                        if config.ButtonFadeOutOnBuy.Value == true then
                                            v.Head.CanCollide = false
                                            coroutine.resume(coroutine.create(function()
                                                for i = 1, 20 do
                                                    wait(config.ButtonFadeOutTime.Value / 20)
                                                    v.Head.Transparency = v.Head.Transparency + 0.05
                                                end
                                            end))
                                        else
                                            v.Head.CanCollide = false
                                            v.Head.Transparency = 1
                                        end
                                    end
                                end
                            end
                        end
                    end
                end
            end
        end)
    end
end

1 answer

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Answered by
yelsew 205 Moderation Voter
9 years ago

EDIT Heres what you might want to put on line 74.

local cashmoney = game.ServerStorage.MoneyStorage:FindFirstChild(cashmoney.Value)
--cashmoney.Value can be whatever your cashmoney tag's name is, but it must have .Value

Also, on line 96, your script should say this:

else cashmoney < v.Price.Value then
--you got your signs mixed around. Just pretend the less than or greater than signs are alligators and want to eat the larger one. :D
0
And one line 23 change the local cashmoney code to the same for line 74. yelsew 205 — 9y
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