I have a script that when your in studio and you test it does what it is suppose to. :D But when I go to actually play the game, it doesn't. It doesn't do anything actually...
Here is the script:
local cscript = script:WaitForChild("CutsceneScript") if script:findFirstChild("SkipCutsceneGuiValue") then script.SkipCutsceneGuiValue.Parent = cscript script.SkipCutsceneGui.Parent = cscript end function onPlayerEntered(player) wait() repeat wait () until player.Character:WaitForChild("Torso") local new_script = script.CutsceneScript:clone() new_script.Parent = player.Character new_script.Disabled = false end game.Players.PlayerAdded:connect(onPlayerEntered) onPlayerEntered(game.Players:WaitForChild("player"))
We'll since this is a cutscenes script you are using local player so this has to be in local script because it's single in studio so put it in a local script(try server script if already local)