By this, I mean that the property goes up once something's added to the value. For example, I tried this:
v.BrickColor.r = script.Parent.RedVal
All help will be appreciated :)
What I think you mean is that you want a variable that follows a certain property. What you need to do is redefine it. I personally like using the changed event
local propertyvalue = game.Workspace.Part.Name game.Workspace.Part.Changed:connect(function(prop) if prop == "BrickColor" then propertyvalue = prop end end)
Do me a favor and mark my answer as right