So when I use the wiki's tutorial for replacing default animations, it works just fine. However, upon death, it resets to default.
How would I fix this?
Game.Players.PlayerAdded:connect(function(player) while not player.Character do wait() end local character = player.Character local animateScript = character.Animate animateScript.jump.JumpAnim.AnimationId = 'http://www.roblox.com/Asset?ID=287905058' end) Game.Players.PlayerAdded:connect(function(player) while not player.Character do wait() end local character = player.Character local animateScript = character.Animate animateScript.fall.FallAnim.AnimationId = 'http://www.roblox.com/Assest?ID=287912301' end) Game.Players.PlayerAdded:connect(function(player) while not player.Character do wait() end local character = player.Character local animateScript = character.Animate animateScript.walk.WalkAnim.AnimationId = 'http://www.roblox.com/Asset?ID=287926677' end) Game.Players.PlayerAdded:connect(function(player) while not player.Character do wait() end local character = player.Character local animateScript = character.Animate animateScript.idle.Animation1.AnimationId = 'http://www.roblox.com/asset/?id=287939240' end)
Simple fix! Your problem is you are only firing this function only when a Player joined! not when they spawn! To fix this we need a CharacterAdded function!!
game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(char)--Now this will fire when the character spawns! while not player.Character do wait() end local character = player.Character local animateScript = character.Animate animateScript.jump.JumpAnim.AnimationId = 'http://www.roblox.com/Asset?ID=287905058' end) end) game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(char) while not player.Character do wait() end local character = player.Character local animateScript = character.Animate animateScript.fall.FallAnim.AnimationId = 'http://www.roblox.com/Assest?ID=287912301' end) end) game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(char) while not player.Character do wait() end local character = player.Character local animateScript = character.Animate animateScript.walk.WalkAnim.AnimationId = 'http://www.roblox.com/Asset?ID=287926677' end) end) game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(char) while not player.Character do wait() end local character = player.Character local animateScript = character.Animate animateScript.idle.Animation1.AnimationId = 'http://www.roblox.com/asset/?id=287939240' end) end)