I got this from roblox wiki. Is the open and close funtion called?
local door = script.Parent function open() -- This function will open the door. door.CanCollide = false -- Make players able to walk through the door. for transparency = 0, 1, .1 do door.Transparency = transparency wait(.1) end end function close() -- This function will close the door. for transparency = 1, 0, -.1 do door.Transparency = transparency wait(.1) end door.CanCollide = true -- Make players unable to walk through the door. end
No, theses function will never run until you call them here a little exemple.
function runningAFunction() print("This function is running yay !") end runningAFunction()--It will run the function, thats mean you'll see in your output ~"This function is running yay !~
you can also call a function like that
local aFunction = function() print("Another function is running :D !") end aFunction()--It will run the function, thats mean you'll see in your output ~"Another function is running :D !~
you can put some Settings
like that
function sum(a, b) return a + b --without return when you're running the function and if you're trying to print the function it'll print a nothing end print(sum(5, 5))--It'll print 10 because 5 + 5 is 10 hehe
with return
you can return more than one thing like:
function sum(a, b) return a + b, "the second object" --without return when you're running the function and if you're trying to print the function it'll print a nothing end local theSum, theString = sum(5, 5)
now if you you print like this:
print(theSum, theString)--you'll see in your output 10 and the second object
and now the final result will look like this
function sum(a, b) return a + b, "the second object" end local theSum, theString = sum(5, 5) print(theSum, theString)--you'll see in your output 10 and the second object
Now your code here:
local door = script.Parent local oppened = false -- open the door if the door is closed or close the door if it's openned local debounce = false--added debounce for be sure It will not spam the functions function open() oppened = true -- This function will open the door. door.CanCollide = false -- Make players able to walk through the door. for transparency = 0, 1, .1 do door.Transparency = transparency wait(.1) end end function close() oppened = false -- This function will close the door. for transparency = 1, 0, -.1 do door.Transparency = transparency wait(.1) end door.CanCollide = true -- Make players unable to walk through the door. end door.Touched:connect(function() if debounce then return end debounce = true if not oppened then open() else close() end wait(1)--wait 1 seconde before you can run the other function debounce = false end)
Thats all I know If I don't forget one thing, enjoy !