while true do wait(0.05) script.Parent.CoordinateFrame=CFrame.new(Vector3.new(script.Parent.CoordinateFrame) + Vector3.new(script.Parent.CoordinateFrame.lookVector * 16)) end
This is the closest way I found, except I know there are a few other ways. Basically, I want the camera to lock in one position so the player can't move the camera at all.
Simply select your ingame camera, and switch the the Camera-type Property to Scriptable