I tried using "RenderStepped" by putting in a Free Model and seeing how it works.
Rs = game:GetService("RunService").RendĀerStepped while true do Rs:wait() game.Workspace.Camera.CoordinateFrame = game.Workspace.Camera.CoordinateFrame * CFrame.Angles(0,0,math.rad(180)) end
Can anyone explain how to properly use this?